Stamina Templar PvE
Contents:
I. Preferred Races
II. Weapons
II.1 Main Weapon
II.2 Alternate Weapon
III. Abilities
III.1 Main Bar
III.2 Alternate Bar
III.3 Passives
IV. Gear
V. Champion Point Allocation
I. Preferred Races to use for this build
o Orc
o Khajiit
o Redguard
Orcs receive increased stamina and weapon damage. Great stamina builds.
Khajiit Great base health and stamina bonuses. Also great stamina choice.
Redguard have increased movement, base stamina and stamina recovery. Great choice.
Other races can certainly excel as well, but these are the first tier I would recommend.
Weapons
Stamina builds work with a variety of weapons. Here is my pick:
Main Hand – Dagger
Alternate Hand – Dagger
Back Up Main Hand – Bow
Abilities
Main & Alternate
Main | Biting Jabs | Aurora Javelin | Blazing Shield | Bloodthirst | Whirlwind Blades | Empowering Sweep |
Alternate | Resolving Vigor | Aurora Javelin | Radiant Oppression | Endless Hail | Poison Injection | Solar Prison |
Skill Explanation – Building off damage to low health enemies. Stackable bonuses
Passives
Aedric Spear: Piercing Spear, Spear Wall, Burning Light, Balanced Warrior
Dawn’s Wrath: Enduring Rays, Prism, Illuminate, Restoring Spirit
Restoring Light: Mending
Dual Wield: Slaughter, Dual Wield Expert, Controlled Fury, Ruffian, Twin Blade & Blunt
Bow: Long Shots, Accuracy, Ranger, Hawk Eye, Hasty Retreat
Medium Armor: Medium Armor, Dexterity, Wind Walker, Agility, Athletics
Which brings me to armor. Gear
Gear
Gear | Set | Weight | Notes |
Head | Kinras’s Wrath | Medium | Black Drake Dungeon |
Chest | Perfected Arms of Relequen | Medium | Trial in Summerset |
Shoulder | Perfected Arms of Relequen | Medium | (2 items) Adds 657 Critical Chance |
Pants | Perfected Arms of Relequen | Medium | (3 items) Gain Minor Slayer at all times, increasing your damage done to Dungeon, Trial, and Arena Monsters by 5%. |
Feet | Perfected Arms of Relequen | Medium | (4 items) Adds 657 Critical Chance |
Hands | Perfected Arms of Relequen | Medium | (5 items) Adds 1096 Maximum Stamina, Your Light and Heavy attacks apply a stack of harmful winds to your target for 5 seconds. Harmful winds deal 52 Physical Damage per stack every 1 second. This effect can stack once every half second, up to 10 times and scales off the higher of your Weapon or Spell Damage. |
Belt | Kinras’s Wrath | Medium | (2 items) Adds 129 Weapon and Spell Damage |
Necklace | Kinras’s Wrath | – | (3 items) Adds 657 Critical Chance |
Ring 1 | Kinras’s Wrath | – | (4 items) Adds 129 Weapon and Spell Damage |
Ring 2 | Kinras’s Wrath | – | (5 items) Dealing damage with a Light or Heavy Attack grants you a stack of Burning Heart for 5 seconds, up to 5 stacks. While you have 5 stacks, you generate an aura of wrath, granting you Major Berserk, increasing your damage done by 10%. While you have an aura of wrath, allies within 12 meters of you gain Minor Berserk, increasing their damage done by 5%. |
Champion Point Allocation
Craft (55) | Warfare (60) | Fitness (45) |
Guilded Fingers +10, Fortune’s Favor +10, Wanderer +15, Steadfast Enchantment+10, Rationer +10, | Precision +10, Wrathful Strikes+10, Reaving Blows+20, Fighting Finesse+10, Backstabber+10 | Rejuvenation +20, Tumbling +15, Defiance +10 |